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Street Side Strikers

Liczba graczy: 1 - 2
Czas gry: 30 - 60 minut
Wiek od: 10 lat
Welcome to New Droptown, a city pulsating with neon lights, urban graffiti, and an unbreakable passion for street soccer. Born from Incident Zero, a mysterious blackout in the summer of 1987 when the global AI system S.O.C.C.E.R. (Sports Observation, Coordination, Control & Evaluation Routine) crashed and reshaped the world, this town lives and breathes for street soccer and games. How ... czytaj dalej
Welcome to New Droptown, a city pulsating with neon lights, urban graffiti, and an unbreakable passion for street soccer.

Born from Incident Zero, a mysterious blackout in the summer of 1987 when the global AI system S.O.C.C.E.R. (Sports Observation, Coordination, Control & Evaluation Routine) crashed and reshaped the world, this town lives and breathes for street soccer and games.

How It Plays
Each match lasts about 30 to 45 minutes, split into four rounds.
Each round has three phases:

1. Event Phase
Flip an Event card that shakes up the match: ice cream trucks, unexpected gifts from S.O.C.C.E.R., or stranger twists. Then collect Sparkles (the game's currency) and draw Striker cards (items, tactics, and combos to fuel your play).

2. Action Phase
Players alternate turns, performing an action by flipping their Action Tokens:
  • Focus: Draw a Striker card or gain Sparkles
  • Move: Reposition your Kids on the field
  • Pass, Shoot, Dribble, Tackle: Steal the ball, send it around, and bury it in the back of your opponent's net by performing Challenge Rolls using the Gradient Dice System™
The Gradient Dice System is where Street Side Strikers shines: every roll is a dynamic challenge shaped by distance, positioning, and defensive pressure. The farther you shoot, the more opponents in your way, the harder the roll.
Your opponent can React by spending Sparkles to reposition and disrupt your play, keeping every action tense and interactive.
As you play, manage your Charge & Sparkle economy: failed rolls and opponent Reactions grant Charge (power for future plays) and Sparkles (fuel for Striker Cards and extra actions). Risk and failure keep comebacks alive until the final whistle.

3. End Phase
Cash out old cards for extra Sparkles, buy new Striker cards from your deck, and refresh for the next round.

Victory
After four rounds, the team with the most goals wins. Tied? Share the victory or play Overtime Drama mode!

Reklama
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