Kalendarz adwentowy
Kalendarz adwentowy

Magic Number Eleven

Liczba graczy: 2
Czas gry: 30 - 45 minut
Wiek od: 14 lat
Autorzy: Bonghwan Ju
Wydanie oryginalne: Pluto Games
Opis w języku angielskim: Magic Number Eleven is an innovative sports game depicting the tactical confrontation of football games with simple rules. It's a 2 player game, and each player becomes a coach of a football team, confronting each other. The game consists of two Rounds; 1st half and 2nd half. Each round consists of several turns. In your turn, you basically place a player card o... czytaj dalej
Opis w języku angielskim:
Magic Number Eleven is an innovative sports game depicting the tactical confrontation of football games with simple rules.
It's a 2 player game, and each player becomes a coach of a football team, confronting each other. The game consists of two Rounds; 1st half and 2nd half. Each round consists of several turns.

In your turn, you basically place a player card on the Field board. The meaning of player card placement is an expression of where the team is currently focused on and which player is the center of the tactics.
Each player card has semicircular tactical icons which can be combined with the icons on other player cards. Therefore, each team will have more tactical icons according to the combination of the player cards, as the turns go on.

There are 4 different type of tactical icons- Attack, Defence, Pass, and Press- and the action and the effect you may take in your turn vary according to the type and amount of the icons you have been made.
Based on the tactical icons you have, you may 1) attempt a shot, 2) draw synergy cards, and 3) push the control maker on the track.

When you attempt a shot, compare your attack power and the opponent's defence power, and both of them can be strenthened with the Synergy cards. If the total attack power is higher, it's a goal.
If the total attack power is exactly 11, it's magic number so the opponent can't defence it, even with the higher defence power. On the other hand, if it exceeds 11, it's always no goal.

A round ends when all the synergy cards run out. When the 2nd round ends, a team with higher score wins!

—description from the designer

Reklama
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