MANIPULATION - ALLIANCES - DECEIPT
The enigmatic Cuckoo Island, lost in the middle of the Pacific Ocean, is ruled by the 7 members of the Council of the Wise.
As evil spirits of the Island, you must tighten your grip and the influence you hold over the Council members in order to accomplish your darkest plans. Beware, for you cannot act alone... nor directly...
MAD is a game of influence, alliances and treason. Players try to influence 3 council members but need to do so through other players' actions.
On a turn, a player chooses an Influence card and gives it to another player. They order which Council Member should receive that card. If that player agrees, they place the card face-down on that character... or they can place it on any other character face-up. 2 rounds, 4 turns per round. You need to find your allies as quickly as possible if you want to win.