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Niedostępna

Forelords

Liczba graczy: 2
Czas gry: 30 - 60 minut
Wiek od: 14 lat
Autorzy: Mark K. Swanson
Wydanie oryginalne: Odd Bird Games
Opis w języku angielskim: Delve into the mysterious and expansive world of Olroc, a planet on the brink chaos and destruction. Here you will find the likes of post-cataclysmic dramas, tales of exploration, monsters, mechs and all-powerful ancient beings known as Forelords. Explore deeply human themes like existential dread, overpopulation, love, and the threats of technology. Dive into t... czytaj dalej
Opis w języku angielskim: Delve into the mysterious and expansive world of Olroc, a planet on the brink chaos and destruction. Here you will find the likes of post-cataclysmic dramas, tales of exploration, monsters, mechs and all-powerful ancient beings known as Forelords. Explore deeply human themes like existential dread, overpopulation, love, and the threats of technology. Dive into the world by reading the corresponding novels, then come here to play the characters. Forelords is a 1v1 dueling trading card battle between competing biomes. Play as one of many lands, whether they be high, low, wet or frozen. Move your cards into spaces like chess pieces, and gain favor by collecting one or more of the five terrain tokens. To win, you must destroy your opponent's king or collect the most points in battle by the showing of the final monolith — whichever comes first... During the game, you will add land and ally cards to your hand, pay the cost to put them into play, then use them to battle your adversary. Land cards will equip you with valuable resources, such as metal, batteries, credit, knowledge...even coveted terrain tokens. Ally cards will maneuver and melee at your command to overcome foes as well as the wilderness. Will you amass resources and knowledge to wage a strategic battle, or go straight for the king? Only the Forelords know for sure... Game Mechanics The game features popular TCG mechanics like hand management, player elimination and deck construction, but sets itself apart with a distinct mix of mechanisms that allow players to: • Explore a hostile and unpredictable wilderness (exploration) • Move cards on a grid to tactically position allies for battle (grid movement) • Unlock unique “fortes" during play (variable player powers) • Gain surges in power by capturing one or more terrain tokens —description from the publisher
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