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Falklands-Malvinas 1982

Liczba graczy: 2
Czas gry: 180 - 360 minut
Wiek od: 14 lat
Autorzy: Chema Rando
Wydanie oryginalne: NAC Wargames
Falklands-Malvinas 1982 Operacional is an Operational level board-wargame for 2+ players (by teams) that simulates the air-naval campaign during the war for the Falklands-Malvinas islands in 1982 between Argentina and United Kingdom. The game runs within a hexagonal board (50 kms/hex), showing from an operational perspective the combat actions between ships and aircraft of both sides. ... czytaj dalej
Falklands-Malvinas 1982 Operacional is an Operational level board-wargame for 2+ players (by teams) that simulates the air-naval campaign during the war for the Falklands-Malvinas islands in 1982 between Argentina and United Kingdom.

The game runs within a hexagonal board (50 kms/hex), showing from an operational perspective the combat actions between ships and aircraft of both sides.

Its mechanics are realistic and very close to the tactical, trying to represent all decision levels. You must determine what type of units to attack, with what, and what weapons to do so or to defend yourself. The mechanics used make it possible to recreate all types of combat and operations (air-to-air, air-to-surface, anti-submarine warfare, detection, bombing...), even giving the British player the chance to land on the Islands.

The use of random dice is relegated to the last phase of the player's decision, each threat in the game has its counterpart for its neutralization, that is where the player must decide who, how and with what... Detection in this game, it is the main mechanic, without knowing where your enemy is, you will hardly be able to damage him.

A replayable game where either side can win through different levels of victory, which does not leave the Argentine player as a mere spectator.

The game offers several scenario options.
1. Combat scenarios (very few units, for learning the different mechanics).
2. Historical scenarios (divided by actual days of combat, where historical actions such as the attack on HMS Sheffield, Operation Black Buck, and attacks on San Carlos Bay can be simulated).
3. Campaign (the turns represent the entire campaign, where players can plan their own strategies based on historical victory conditions).
Reklama
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