The Founders left us bereft and alone. Why do they speak only in poetry and paradox? They knew so much, and we know so little. Would they be proud of their children? Ashamed? Perhaps they never cared. Perhaps the torch we carry was never meant to be lit.
The Lost Vaults & Fated Leaders expansion introduces a wealth of new content to the base game of Arcs.
Discover a bevy of new leaders, including the new fated leaders. Each fated leader comes with special pieces that alter core rules of the game, like a distilled version of their campaign counterpart. As God’s Hand, add a whole new suit of action cards, the faithful. Or, as the Firebrand, offer players a new way of seizing the initiative. The fated leaders are fully compatible with the existing pool of leaders and well-suited to competitive or casual play.
Through the expanded setup, you can now generate a unique map each time you play, including a totally new feature: the Lost Vaults. Floating silent for generations, these vast edifices can be awakened to gain tactical advantages. Use the Bastion to defend a critical system, travel along the Stone Road to previously inaccessible planets, or explore the Ruins to find catastrophically powerful artifacts.
These advantages may come in handy with the arrival of a fifth player to the Reach. To help you navigate the froth and chaos of five-player games, we're even adding a new type of action card. Finally, you'll find a whole new court deck of never-before-seen cards, dramatically changing the strategies available to you.