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Vitruvius

Liczba graczy: 2 - 4
Czas gry: 30 - 40 minut
Wiek od: 8 lat
Autorzy: JJ Alves
Wydanie oryginalne: Ilanautas
Opis w języku angielskim: In Vitruvius board game... you are an academic competing in the biggest architecture contest in Rome to have the honor of being the outstanding student of the master Vitruvius, an Ancient Roman architect from the 1st century BC. Vitruvius left as a legacy the work "On Architecture", a comprehensive work composed of 10 volumes on various subjects related to educ... czytaj dalej
Opis w języku angielskim: In Vitruvius board game... you are an academic competing in the biggest architecture contest in Rome to have the honor of being the outstanding student of the master Vitruvius, an Ancient Roman architect from the 1st century BC. Vitruvius left as a legacy the work "On Architecture", a comprehensive work composed of 10 volumes on various subjects related to education, the architect, structures and nature. So, prepare your strategic skills and dexterity to win this game. Build structures obeying concepts of stability, utility and beauty. But be careful, your project must not only be beautiful, it must withstand each new floor created. The basic building components are 3: column, capital and architrave. All components have four distinct colors: yellow, green, blue and red. The gray color, represented on the project cards, can be assigned to the component of any other color. On your turn, it is mandatory to place one piece, following the sequence: column, capital and architrave; and one more from the following five actions: PLACE +1 piece of any shape or color. EXCHANGE PIECES of the same shape ( platform/platform or platform/deposit). RAISE a set already positioned on the platform, of a column and a capital, to a higher level. REPOSITION 1 character of any academic. BUY three cards from the pile and choose one. Then, exchange the chosen card for one from your hand and discard the remaining three. At the end of your turn, the academic who has completed projects must announce, count the score and walk with his character on the Roman Scoring Road. Projects completed at LEVEL 1: +1 point; at LEVEL 2: +2 points, and so on. Two cards of projects completed during the turn, regardless of level: +1, three or more cards of projects completed during the turn: +2. If the academic knocks down the structure, all the others move 5 spaces on the Scoring Road and all pieces that were not left standing are discarded. The game ends when one of the three conditions is met: 1) the first academic reaches the goal described according to the score, by the number of players (40, 35 or 30 points); 2) pieces in the storage and reserve of each academic run out; 3) it is no longer possible to place or move the pieces on the Construction Platform. The player with most points is the winner!
Reklama
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