Opis w języku angielskim:
Collect energy from the territories to erect new settlements, react to the effects of the unstable deities, and pressure the adversary to hinder their growth.
The goal is to build three 5-storey pagodas before your opponent on a hex-shaped board with different territories representing the lands of Tibetan Mythology.
Your faction is made of channelers (they extract the energy from the territories and build new Pagoda storeys) and sentinels (they protect your channeler and restrict the ones from the enemy).
In your turn, you can perform up to three actions (move your figures, train new ones, relocate magic portals, devote the energy to building pagoda storeys,…)
Extracting this energy may wake ancient demons: neutral deities that can influence and be influenced by any of the players from that moment on. But be careful; their rule-bending effects may disrupt your plans (or your opponent’s). As the game progresses, they become more and more powerful.
The demons featured in the base game are:
- CHEMCHOG - The channelers’ horror
- CITIPATI - The death dancer
- KUBERAN - The heist
- KURUKULLA - The thousand faces
- MAHAKALA - The occupier