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The Souls

Liczba graczy: 1 - 4
Czas gry: 80 - 180 minut
Wiek od: 11 lat
Wydanie oryginalne: Ignis Games Hub
Opis w języku angielskim: The Souls Board Game offers an immersive experience for 1 to 4 players, with the option to play solo, cooperatively, or competitively. Players assume the role of spirits navigating unique fates, unraveling mysteries, crafting items, gathering resources, and interacting with mythical beings. The game emphasizes growth through reincarnation, where each death opens... czytaj dalej
Opis w języku angielskim:
The Souls Board Game offers an immersive experience for 1 to 4 players, with the option to play solo, cooperatively, or competitively. Players assume the role of spirits navigating unique fates, unraveling mysteries, crafting items, gathering resources, and interacting with mythical beings. The game emphasizes growth through reincarnation, where each death opens the door to new possibilities. The ultimate question: how many incarnations will it take to liberate your soul?

Game Modes
Three modes of play are available:

Full Cooperative Mode: All players unite as a team.
Full Competitive Mode: Each player competes individually.
Team Competitive Mode: Players form teams and compete.

Starting the Game
In Full Cooperative Mode, players start at a central Altar tile. In Full Competitive Mode, each player begins on their own Altar tile, surrounded by face-down terrain hex-tiles.

Game Objective is players successfully completes their scenarios.
Competitive Play
The objective of the game varies for each player, team, or group based on the scenario they choose at the beginning of the game. Each participant works toward achieving their unique scenario objective, which may differ from others. In Full Competitive Mode, even after a player successfully completes their scenario, the remaining players can continue playing if they wish, pursuing their own objectives to complete the game. This allows for a more dynamic and extended gameplay experience.

Selecting Characters
Players draw a character backstory card and use transparent hemispheres to represent attributes such as Strength, Dexterity, Intelligence, and Vitality. Items and skills from the backstory are placed on the character sheet, with each character having three predefined skills and a fourth skill tied to their backstory.

Turns and Rounds
Each turn consists of six rounds:

Player Rounds (1st–3rd): Players act.
4th Round: Common enemy acts.
5th Round: Entities act.
6th Round: Players consume rations.
Each player gets three actions per turn, including non-combat activities such as exploration, resource gathering, and crafting. Combat actions are limited to two per turn.

Key Actions
Exploration: Move to a new hex-tile, reveal a terrain tile, and possibly encounter entities.
Search for Resources: Gather resources using skills like Woodcutting or Mining. Successful gathering yields experience cubes that allow players to level up.
Search for a Master: Roll a d20 to learn new skills, expanding your character’s abilities in combat, resource gathering, or crafting.
Crafting: Players can craft items using resources gathered. Higher-level items require advanced crafting skills and proficiency.
Rest & Heal: Recover 2 vitality points or use dressing kits for enhanced healing.
Combat Actions
Players can initiate combat by:

Searching for Trouble: Draw an entity card based on the distance from the nearest Altar and engage in battle.
Attacking an Entity's Settlement: Battle entities on the same terrain hex-tile.
Fighting Enemy Players: Locate and attack other players by performing a skill check based on terrain.
Combat success is determined by comparing attack and defense stats using a d6 for the attacker and a d12 for the defender. Ties favor the defender in player-vs-player combat.

Death & Rebirth
When a player's vitality reaches zero, they die and are reborn with a new backstory card and set of stats. The cycle of life and death is key to the gameplay, offering players new opportunities with each incarnation.

-description from publisher

Reklama
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