Opis w języku angielskim: Introduction Welcome to Utopia, where sunlight dances to the tune of endless monotony, stories start with happily ever after, and your least favorite person never stubs their toe. Everything not good has been eliminated and forgotten by all. Life is perfect. . . or so we thought. Allow me to explain. Not long ago, an unkindness of mythical storytelling ravens appeared out of nowhere. It sounds improbable, but even more so were the stories they told. They sang of villains, love triangles, and everyday town gossip. These formerly inconceivable topics were the first seeds of not good to return to the world. They revived our long-lost palate for contrast and opposition. Unfortunately, instead of a new age of excitement, we are now in total boredom. No scholar can explain it. The ravens’ stories imply good is not good enough. So is perfection a lie? Is there a better half to good? For now, we call it EvL. And since we are lacking in this art, we formed a team to find the experts. As a new member of Team EvL, your first order of business is to summon the demons to save the world. Go forth and complete the rituals before you. Your demons are waiting. Gameplay Team Evl is an UN-cooperative card game where deception, deduction and risk taking are key. Join your friends to cure boredom, and release EvL back into the world. CAUTION: As you play, the Seeds of EvL destroy your once noble thoughts. Lie and bluff your way to victory by summoning the demons all for yourself. With only one action per turn (Play, Peek, Draw, …), you must manipulate the state of a ritual circle in an effort to control the most information on the board. All cards are played face down, so carefully observe your opponent’s expressions and moves. When you believe the ritual to be in its correct state, declare it complete! If you are right, the demon is yours and you win the round! Collect 3 demons to win the game. Team Evl is designed and illustrated by Ethan Weber. 2-5 players 30-60min for veteran players. Playtime increases with the number of players, but feel free to shorten the game by requiring fewer demons to win.