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Story Teller

Liczba graczy: 4 - 7
Czas gry: 30 - 40 minut
Wiek od: 10 lat
Gra przygodowa
Gra karciana
Gra imprezowa
Wydanie oryginalne: TWOPLUS Games
Opis w języku angielskim: This is a story-telling game that follows the structure of classic dramatic formulas. As a result, the stories created by players will have a complete structure and include exciting conflicts and twists. The basic game consists of 6 rounds, each representing a chapter of the story, in order: Purpose Obstacle Breakthrough Defeated Turni... czytaj dalej
Opis w języku angielskim: This is a story-telling game that follows the structure of classic dramatic formulas. As a result, the stories created by players will have a complete structure and include exciting conflicts and twists. The basic game consists of 6 rounds, each representing a chapter of the story, in order: Purpose Obstacle Breakthrough Defeated Turning Point Ending Each round consists of four steps: 1. Ideation and Card Play All players brainstorm and think about the plot for the current round's chapter. For example, in the first round, players must state the story's purpose and include one or two cards in their hands. This step is not round-specific; any player can play his/her cards face down and place his/her marker at any time once he or she made the story in the head. As soon as three players have played their cards, this step ends. 2. Story-telling According to the order of play cards, players reveal their cards and describe the content of their story. 3. Vote for the Plot All players take one of their Admire tokens and hold them in hand, then simultaneously place them on the story they like the most, excluding their own. The story with the highest number of votes becomes the main plot. 4. Scoring and clean-up The highest-voted cards are placed on the Chapter board for this round, reminding everyone of the main plot's content. The players who told stories received Admire tokens, earning 1 point each. The players who voted for the main plot receive a Scroll token, earning 1 point each. Each player can adjust their hand of cards and then discard other cards played this round. These four steps are repeated for the next round, continuing the storyline. For example, in the second round, players must describe the obstacles the protagonist encounters while trying to achieve their purpose. After 6 rounds, the player with the highest score wins! At the same time, you will have created a structured, complete, and interesting story!"
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