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Soulshards: Broken Alliance

Liczba graczy: 2
Czas gry: 30 - 60 minut
Wiek od: 12 lat
Wydanie oryginalne: Grinning Demon Games
Opis w języku angielskim: The Empire is shattered and great cities struggle for dwindling resources in this high tactics card game for 2 players. Send your characters to battle with support of spells and gear. Each use pushes them closer to exhaustion, leaving them vulnerable to defeat. Our first set of 235 cards introduces 15 cities, each home to 2 legendary heroes. Soulshards: Broken ... czytaj dalej
Opis w języku angielskim: The Empire is shattered and great cities struggle for dwindling resources in this high tactics card game for 2 players. Send your characters to battle with support of spells and gear. Each use pushes them closer to exhaustion, leaving them vulnerable to defeat. Our first set of 235 cards introduces 15 cities, each home to 2 legendary heroes. Soulshards: Broken Alliance ECG is a high tactics expandable card game for 2 players. Each player uses their own deck assembled from their favorite cards. During the game, players take on the role of a captain of the guard for a city at war with the other player's city. Each player will obtain and play cards from their deck which represents their forces and resources to defeat the opposing city. Before the game, each player creates a deck of 40 Character, Spell, and Gear cards that is paired with 1 City card. The City is your most important card. It represents the home you fight to protect. It is the domain of your forces that will fight on the battlefield, the bedrock of the magical institutions that allow you to cast spells, and the territory of massive beasts that will join you in the fight. During the game, your deck is called your Arsenal. At any time you have no cards in your Arsenal, lose 3 Resolve, then shuffle all cards from your Home into your Arsenal, excluding any Spell currently being Cast. You may also have up to 12 cards as your Reserves deck which allows you to change your deck based on your opponent before starting the game. These cards count as part of your deck for determining how many copies of each card you can use. Over the course of the game you'll be playing cards into different zones, the Keep, Stockpile, Arsenal and more. Some zones, like the Battlefield, you'll only be able to move placed cards into. On your turn you'll be strategically playing cards, moving cards, collecting attributes from cards in your Stockpile, and engaging with your enemy! All with the goal of causing enough damage to wipe out their Resolve! Each player begins with 12-16 Resolve as determined by their City. When your opponent has no Resolve remaining, they lose the game, and you win. —description from the designer
Reklama
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