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Song of Silveranth

Liczba graczy: 1 - 4
Czas gry: 60 - 900 minut
Wiek od: 13 lat
Autorzy: Ryan Laukat
Wydanie oryginalne: Red Raven Games
Opis w języku angielskim: One brisk morning, while working at the family glass-blowing factory, uniformed soldiers tramped in with their muddy boots and arrested your father. He was hauled off to debtor’s prison, with a massive sum of silver between him and freedom. Now the house, the family farm, and the glassblowing factory are under threat of being seized by the local lord. You have b... czytaj dalej
Opis w języku angielskim: One brisk morning, while working at the family glass-blowing factory, uniformed soldiers tramped in with their muddy boots and arrested your father. He was hauled off to debtor’s prison, with a massive sum of silver between him and freedom. Now the house, the family farm, and the glassblowing factory are under threat of being seized by the local lord. You have but thirty days to find a solution, aided by old family friends, glass works employees, and perhaps even unsavory sell-swords from the nearest street corner. You’ll never get enough money selling glass, though perhaps if you’re desperate enough, you might make the journey north, to the legendary Dragon of Havoc, a godlike being who sometimes grants aid to those of worthy heart. You unwrap your father’s old dagger and saddle your horse, leaving the forge embers cold to join the uncertain path ahead. Song of Silveranth is a cooperative, open-world, narrative adventure, in the tradition of Ryan Laukat’s Sleeping Gods and Sleeping Gods: Distant Skies. You and your friends undertake a treacherous quest, confronting powerful kingdoms, suspicious priests, dangerous creatures, and afflicted people. There are many paths to walk, whether you choose thievery, discourse, combat, or intrigue. You must explore a wide world, gaining improbable allies and deadly enemies along the way. Song of Silveranth uses a richly-woven narrative and keyword system to tell many tales. Each character has their own questline, and the branching main story offers world-changing choices and surprising endings. Players also explore a location book, walking forest paths, delving into dark caverns, and braving trapped ruins, where a wide host of enemies hides and waits for their next victim. Combat is quick and dynamic, featuring a new push-your-luck system and a wide array of tactics and weaponry. Through a massive atlas, in deep dungeons, and across quests and stories where your choices change the outcomes of people and lands larger than yourselves, your characters will test their strength and learn where their resolve truly lies. —description from the publisher
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