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Saltwind

Liczba graczy: 1 - 6
Czas gry: 45 - 90 minut
Wydanie oryginalne: (Web published)
Opis w języku angielskim: You wake up suddenly on the sand… You had a clear destination in mind, but the sea betrayed you. The ship you traveled on is now scattered wreckage on an unknown shore. One by one, you awaken, dazed, with the salty taste of the sea still on your tongue and a veil of mist shrouding everything around you. Only four of you remain. You soon realize you’re not alone…... czytaj dalej
Opis w języku angielskim: You wake up suddenly on the sand… You had a clear destination in mind, but the sea betrayed you. The ship you traveled on is now scattered wreckage on an unknown shore. One by one, you awaken, dazed, with the salty taste of the sea still on your tongue and a veil of mist shrouding everything around you. Only four of you remain. You soon realize you’re not alone… 1. What Makes It Unique? Saltwind is a brutal, story-driven skirmish game unlike anything you've played before. With scenario elements revealed turn by turn, and the game mode shifting from cooperative to free-for-all mid-session, every playthrough is unpredictable and tense. Characters don’t have hit points, instead, their core stats (Strength, Weakness, Intelligence, and Madness) fully define how they act, survive, and die. 2. What to Expect on the Table Stat-based survival system: No HP. Your stats are your lifeline, when one hits the limit, you die. Fluid character state: Strength, Madness, Intelligence, and Weakness constantly shift during play. Gruesome injury tables: Damage isn’t generic, each wound is detailed and permanent. Persistent status effects: Bleeding, poison, corrosion and more add constant pressure. Dynamic scenario system: Missions evolve as you play, often turning allies into enemies. Over 1200 possible scenario combinations ensure endless replayability. Scavenge, craft, heal: Patch yourself up mid-battle, or die trying. Permanent death and item persistence: Dead characters leave behind loot for future survivors. Single, universal master table handles everything from combat to actions, simple yet brutal. 3. What You Need to Know Model count: 4 per player. Miniature scale: 28–32 mm. Board size: 60x60 cm recommended. Game length: 45–90 minutes. Players: Any, solo, coop, semi-coop, or full free-for-all). Components required: standard dice, status tokens, character trackers. 4. Modularity & Expandability Compatible with most generic post-apoc/fantasy miniatures. Designed for easy scenario expansion. Support Web app available on Alessar Games Official Website. Perfect for narrative-driven players and fans of punishing, emergent gameplay. —description from the publisher
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