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Niedostępna

Pasaje Alelí

Liczba graczy: 1 - 6
Czas gry: 20 - 40 minut
Wiek od: 4 lat
Wydanie oryginalne: Tinkuy
Opis w języku angielskim: Create and tell stories from the myriorama (panoramic scene) format with the cards obtained. It may be oral or written, individually, in groups or collaboratively. Pasaje Alelí offers 7 gameplay modes: Alelí Passage Take cards from the deck and arrange them as desired to put together the construction and a story. To accompany the inspiration, there are some ques... czytaj dalej
Opis w języku angielskim:
Create and tell stories from the myriorama (panoramic scene) format with the cards obtained. It may be oral or written, individually, in groups or collaboratively.

Pasaje Alelí offers 7 gameplay modes:

Alelí Passage

Take cards from the deck and arrange them as desired to put together the construction and a story. To accompany the inspiration, there are some questions as an example: who appears in the scene? What is he doing? What is his name? Where does it come from? What will he do next? What sounds are heard? What do you like to do? Who are your friends? How would she meet another character? What would they do together? and many more.

Any day

Take five cards at random and place them face up on the table. Arrange them in the order you choose and tell the story of that day of the characters that appear there.

Neighbors

Take three cards and name the characters that appear. Introduce the neighbors who are there and tell a story where these characters meet.

The sounds of the neighborhood

In turns, each participant takes five cards and puts them face up on the table. Then he has to make a sound that he thinks is “heard” in one of the cards. The other participants have to point out which one. Whoever guesses first keeps the card and the rest are set aside. When the deck is finished, whoever has the most cards will be the winner.

In this room there is… (memory game)

Place the deck face down in the center. The first participant takes a card, says In this room there is... completes the sentence with an element that he sees on the card and leaves it face up on the table. The next player takes another card, says In this room there is, repeating what the first participant said and adds an element that he finds on the new card. He leaves her arranged next to the first one (above, below or to the side) creating a scene. So on, until a player forgets or confuses an element. If you want to make the game more challenging, each participant shows his card with the element but then keeps it face down in another pile.

The tallest building in the world

Shuffle the deck, deal three cards to each player and place the rest in the center of the table. In turns, each participant begins to assemble their building, starting on the sidewalk. If he didn't get a floor card, he takes another one from the deck and the next player continues until they can start. Once the first path is in place, you can continue up through the rooms. Lastly, those with a roof are placed. If on your turn you get another floor again, you will place it next to the previous one, and you must continue adding cards to your construction. Play continues until one player has completed a building or the deck runs out of cards. Whoever has the tallest building wins. Then each participant can tell the story of their construction.

And what happened before and what happened after

Take a card, look at it and tell a story that brought the characters to that scene and describe what could have happened next.

Reklama
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