The Gems of Atlantis have been stolen and are being hidden away by a gang of Sharks. Which of the Mermaid crew can score the biggest heist?
Each turn your Mermaid will get to roll dice, locking Sharks, and saving any other dice. You can stop rolling at any time. As long as you haven't rolled 3 Sharks. In that case, you're caught and your turn is over. You will score nothing!
But if you dodged the Sharks, each of your dice showing a Gem moves your marker ahead on the scoring track. You'll notice that there are special spaces on the scoring track that if you manage to stop on, you can choose not to take all of those Gems, then they will give you a special benefit!
Players will play to a set number of score track cards, which can be arranged in any order the players choose or randomly to allow a variety of bonuses to occur! Players will find plenty of challenge as well with the 3 levels of difficulty of dice. The Hard dice are more rewarding, but also have more sharks!
Watch those chomping Sharks as you roll your way to an Ocean-sized heist!