Become a courier delivering fish can orders in a lively, lighthearted setting where cats constantly interfere with your plans. Players collect fish cans to match order values, while Greedy Cats eat away at your progress and Thug Cats block depots and harass opponents. The theme supports a playful sense of competition and mild mischief, suitable for families and children.
On your turn, you choose between pushing your luck by revealing cards from a shared grid to build your total of fish cans, or securing progress by delivering completed orders from your depot. Revealing more cards increases your chances to claim higher-value orders, but overshooting the highest available order causes your turn to fail. Clever timing—knowing when to stop and claim or when to continue—is the core tension of the game.
Interaction is direct but approachable: players can steal unprotected orders from each other, and Thug Cats can be placed in opponents’ depots to limit their capacity. Certain low-value orders provide protection, adding a layer of tactical choice between safety and higher rewards. The balance between risk, interference, and opportunity creates varied outcomes each play.
The game ends immediately when a player successfully delivers three orders. The winner is the player with the most money from delivered orders. In case of a tie, the player who delivered more orders wins; if still tied, the victory is shared.