In Maestros restauradores ("Master Restorers"), 1 to 4 players take on the role of antique dealers, competing for prestige and recognition from their opponents.
As an antique dealer, you must search for antiques, bring them to your workshop, and hire master restorers who will work with materials and their own skills to transform old junk into authentic treasures.
Each antique dealer begins the game with an initial hand of 2 antique cards, 2 master cards, and 2 material cards.
In each round, the antique dealers can perform any actions they can on their turn. The goal of the game is to be the antique dealer with the most points at the end of the game, which occurs when all the antique dealers pass because they cannot perform any actions on their turn.
A game of Maestros restauradores consists of an indeterminate number of rounds. In each round, each antique dealer has one turn in which they can perform any action as many times as they can or want. The available actions are as follows:
1. PLAY ANTIQUE. Play an antique card face up in front of you on the table. This area is called the WORKSHOP. You can play up to 3 antiques from different guilds, but any quantity. That is, of the 6 guilds in the game, you can only have 3 different guilds in your workshop, and any quantity of each. For example, you can have 3 tables, 1 sofa, and 2 sculptures. You can have antiques in your workshop without a master to whom they are linked. But BEWARE, if another antique dealer plays a master linked to that antique, they can take it from you and add it to their workshop, provided they don't already have that antique in their own workshop.
2. PLAY MASTER. Once you have an antique, you can place a master associated with it in the workshop. For example, if you already have a sculpture in the workshop, you can place the sculptor. This master should be placed below the sculpture. Just like with antique cards, you can have multiple masters working on antiques.
3. PLAYING THE APPRENTICE. The Apprentice card is a special card. It must be linked to a master, placed under the master's card so that the card's name is visible. The Apprentice has several abilities. First, for each apprentice in the workshop, you will have one additional card at the end of the turn. Second, you can flip the Apprentice card to search the discard piles of rival antique dealers for cards related to their master's guild and steal them. For example, if linked to a master cabinetmaker, the apprentice can search wood cards and/or table cards from the discard piles. They can see all the piles but can only steal from one, to retrieve the card and add it to the hand of the antique dealer who owns the Apprentice.
Only one apprentice can be linked per master.
4. STORE MATERIAL AND ANTIQUE CARDS. In your workshop, you have an area called the WAREHOUSE where you can store material and/or antique cards from your hand. This action allows you to clear your hand so that at the end of your turn you can draw more cards and have more options on your next turn. You can store up to 4 different cards; that is, you can store 1 stone card and a double material card that contains stone, since they are different cards. Cards in the warehouse can be played at any time during the turn. For example, if you need a material card for restoration, you can use it from the warehouse instead of your hand, or if you have an antique card stored, you can take it from the warehouse to the workshop at any time during the turn.
5. RESTORING ANTIQUES. Once you have the antique and its associated master, it's time to start earning prestige points, or not, because you can continue playing with more masters and more antiques. If you decide to restore, you must spend materials from your hand, your storage, or by using the master's or masters' abilities simultaneously, working together, in the amount required for the antique. Remember that you can use coins as a wildcard, as if they were any other material. But be careful, because if you no longer have any antiques in your workshop, all your masters will be discarded.
It can also be a combination of materials and the master's skill.
It can be productive to accumulate more than one table to keep the woodworker busy. Once you've restored the antique, it will move from the workshop to the scoring area on the left side of your workshop. The antique will rotate 90 degrees so you can see the prestige points you've earned.
6. PAY FOR WORK. With this action, you can spend coins from your hand and/or warehouse to pay for exhausted workshop masters or apprentices, restoring their abilities. You can also pay 2 coins for each exhausted workshop master or apprentice belonging to your opponents. In that case, they will go into your hand for you to play later.
7. DISCARD. With this action, you can discard cards from your hand and/or warehouse to your discard pile. This discard pile is called the bin and is located in the upper left corner of your workshop, above the warehouse. These cards are rotated 90º clockwise to distinguish them from the warehouse.
END OF TURN
When you have finished performing your actions, draw enough cards to replenish your hand to 6 cards. Remember the additional card provided by the workshop apprentices. You can take cards one at a time from any deck in the market. It is very important to learn to choose wisely.
The turn passes to the next antique dealer clockwise.
END OF THE GAME AND VICTORY.
The game ends when all antique dealers have passed simultaneously. This usually happens when there is a shortage of a particular deck on the market. Then, the points of the antiques restored during the game are tallied, the prestige points of the antiques in your workshop (not in your warehouse or hand) are subtracted, and that will be the final score. Whoever has the most prestige points will be the winner and will have the recognition of the other antique dealers.