Opis w języku angielskim:
Players assume the leaders of wolfpacks in Lone Wolves, vying over regions to become the Alpha. To assert your dominance and ensure victory, dispatch wolves to territories. The stronger wolf wins and thus strengthens your pack’s position; but despite gaining a scar from the battle and becoming a lone wolf, the weaker learns from the experience, improving your pack’s status for the next encounter. In your struggle, know when to bare your teeth, but also when to go it alone.
Lone Wolves is a two-player dueling game with trick-taking and area majority elements that is played over thirteen rounds (tricks). Players start with thirteen cards, and each trick consists of players playing a single wolf card, of which there are five suits each with cards 2–7 (thirty cards). The cards, however, are played into one of five territories of your choosing, each awarding points to the player that controls it at the end of the game. The value of the card represents the strength dispatched to that territory. The winner of the trick’s card remains faceup and then flips the wolf of the other player to its lone wolf side (strength of 1); whereas the loser gains a scar token with an effect (i.e., awarding points for specific cards played into territories, altering strength values, affecting points awarded in territories, etc.) that can be placed in a territory.
Distinguishing itself from most trick-taking games, however, the trump suit in Lone Wolves is dynamic, shifting as the game progresses! Once all scar tokens have been obtained from one territory, the corresponding becomes trump; and once it happens a second time, the trump suit changes yet again. The push and pull of knowing when to take or strategically lose the trick means that there are no weak hands, just weak leaders!
—description from the publisher