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Niedostępna

Limit

Liczba graczy: 1 - 6
Czas gry: 60 - 150 minut
Wiek od: 13 lat
Autorzy: Alexandre Poyé
Wydanie oryginalne: GateOnGames
Opis w języku angielskim: Limit is a competitive strategy game where you play as a Nation facing the challenges of history. Make crucial political decisions, manage your resources with finesse, anticipate global crises and adapt to the upheavals of the planet and the decisions of other Nations. Balance growth and resilience to build a prosperous society. The game takes place in a maximum... czytaj dalej
Opis w języku angielskim: Limit is a competitive strategy game where you play as a Nation facing the challenges of history. Make crucial political decisions, manage your resources with finesse, anticipate global crises and adapt to the upheavals of the planet and the decisions of other Nations. Balance growth and resilience to build a prosperous society. The game takes place in a maximum of 7 generations. However, the end of the game can come before if you and your opponents trigger at least 4 global crises. A generation is made up of 3 phases: The Political phase: you make decisions The Social phase: your Nation reacts to these decisions The International phase: crises arise and alliances are formed The Political phase: During the Politics phase, you gain and draw cards, manage your hand, and play Politics cards in the order of your choice. The progress of this phase can change from one generation to another and can be different depending on the Nations, it is determined by the position of the Social Class 5 cylinder in the Standard of Living table. The Social phase: During the Social phase, your population will consume resources, grow, pay taxes, produce wealth, and eventually revolt. You will not have to make any decisions during this phase. It is played simultaneously by all Nations. The progress of this phase can change from one generation to another and can be different depending on the Nations, it is determined by the position of the Social Class 3 cylinder in the Standard of Living table. The International phase: During the International phase, crises will be triggered and resolved, alliances can be formed. End of the Game: Before counting your points, you must test the resilience of your Nation for future generations. Redo the Food, Consumption and Production stages of the Social phase with the effects of shortages but without new crises. Count your points by adding up your different scores: Gross domestic happiness: Calculate your overall Standard of Living by adding the living standards of your Social Classes 1, 3 and 5. Financial power: Determine the value of the currency by subtracting the number of crises that have occurred from the number 5. If this value is negative, the value of the currency is 0. For every $10 in your possession, earn this value in points. Territory: Gain 5 points for each of your Territory tokens. Military power: Gain 1 point for every 3 military resources present in your Stock. Historical impact: Lose 2 points per Pollution token and 2 points per Destabilization token in your possession. The Nation with the highest score wins the game.
Reklama
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