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Know Thyself

Liczba graczy: 2 - 4
Czas gry: 60 minut
Wiek od: 18 lat
Autorzy: Phil Parkinson
Know Thyself is a bold, original, and deeply human 60-minute transformative experience disguised as a game. Designed for 2–4 players, Know Thyself uses universal personality archetypes to spark introspection, emotional honesty, and some of the most meaningful conversations players will ever have around a table. It is not about winning — it is about seeing and being seen. Each round, play... czytaj dalej
Know Thyself is a bold, original, and deeply human 60-minute transformative experience disguised as a game.

Designed for 2–4 players, Know Thyself uses universal personality archetypes to spark introspection, emotional honesty, and some of the most meaningful conversations players will ever have around a table. It is not about winning — it is about seeing and being seen.

Each round, players draw an archetype card representing a core human trait — such as Idealist, Provocateur, Caregiver, Rebel, or Visionary. Players then cast secret votes from 1 to 5, rating how strongly they believe themselves and each other embody that trait.

Votes are revealed one by one.

What follows is the heart of the game: players explain why they voted as they did — sharing stories, observations, blind spots, and moments of unexpected insight. Conversations naturally deepen. Assumptions are challenged. Laughter, vulnerability, and powerful emotional shifts emerge organically.

100% five-star reviews. Backed by nearly 2,000 supporters on Kickstarter. The game has been described by players as “a masterpiece," “unlike anything else on the market” and “the most meaningful game experience we’ve ever had.”

Beyond the tabletop, Know Thyself has attracted interest for use in therapy, marriage counselling, group facilitation, rehabilitation and prison reform, and other social and reflective settings.

Know Thyself is an entirely original concept, never previously attempted in modern board gaming:a game that replaces competition with reflection, strategy with empathy, and turns play into a mirror.

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