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Niedostępna

iFluence Land

Liczba graczy: 2 - 5
Czas gry: 30 - 60 minut
Wiek od: 8 lat
Wydanie oryginalne: (Self-Published)
Opis w języku angielskim: The object of the game is to collect GARLIC HEADS that represent the real world, and FOLLOWERS that represent the online world. The final score at the end of the game represents the number of resources (garlic heads or followers) the player has collected the least of. This means that in order to win, players have to collect a balanced amount of both resources. P... czytaj dalej
Opis w języku angielskim:
The object of the game is to collect GARLIC HEADS that represent the real world, and FOLLOWERS that represent the online world. The final score at the end of the game represents the number of resources (garlic heads or followers) the player has collected the least of. This means that in order to win, players have to collect a balanced amount of both resources. Players can also collect coins, which they can use to purchase various items and resources. However, these funds do not contribute to the final score, because, much like in real life, money should be a means to an end, rather than the goal.

In the game players have several options or moves they can perform during their turn. Here's a summary of the key actions available:

Move and Activate Location: Players can move their main piece to a different location and then choose to activate that location. Activating a location allows the player to interact with the specific areas available there, such as exploring the location for resources or shopping for items.

Switch Locations: Players have the option to move their piece to a different location without necessarily activating it.

Upload Video: Players can choose to upload a video by moving one of their pieces to the online zone in the same location. This action is tied to scoring points based on the card drawn and the color of the zone.

Use Smartphone Boost: By using a battery bar from their smartphone card, players can boost a specific resource they receive, effectively doubling its value.

Prank: This move allows a player to choose another player and draw three cards. The prankster can then collect resources based on the drawn cards' symbols from the selected player.

Explore Location: This action involves turning over a card from the draw pile and gaining resources based on the card's color and the active area within the location.

Purchase Resources: Players can use their coins to buy different resources at their current location. The cost and type of resources available vary by location.

Rate Videos: At specific intervals, the game pauses for players to rate videos. This involves turning over cards from the draw pile and rewarding players based on their pieces' positions in online zones.

These actions form the core gameplay, allowing players to gather resources, interact with other players, and ultimately compete for the highest score.

The iFluence Land game is based on the Baron Bite cartoon series, which is available on YouTube.

Reklama
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