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Niedostępna

Grinivil

Liczba graczy: 2 - 6
Czas gry: 90 - 150 minut
Wiek od: 10 lat
Autorzy: Rudy Priecinsky
Wydanie oryginalne: RUDY3 Publishing
Opis w języku angielskim: Build Grinivil together, but win! Unique town development game by Rudy Priecinsky. The rare combination of competition and collaboration gives you the best of these natural human needs. Engines of progress, as a matter of fact. TAR (Time Action Ring) allows you to set your own pace in the game. At the same time, TAR eliminates the first player advantage. The... czytaj dalej
Opis w języku angielskim: Build Grinivil together, but win! Unique town development game by Rudy Priecinsky. The rare combination of competition and collaboration gives you the best of these natural human needs. Engines of progress, as a matter of fact. TAR (Time Action Ring) allows you to set your own pace in the game. At the same time, TAR eliminates the first player advantage. There is an eminent sandbox...or freedom of choice...feel present. Decisions and actions of your opponents and their skills, along with different starting conditions each time form a new challenge for you. Like in a real life. In the end, all new Grinivil welcomes its new residents. Not only a good strategy but fine tactics skills are needed to decide about the winner. Still, the game remains easily accessible to casual gamers. Basic rules Developers…ehm, sorry…players compete and collaborate to build a modern town and fulfill its residents' desires. Players take turns on the TAR ring. Each turn player performs takes a different time. All competing developers feel the impact of your actions and vice versa. Players buy land, plant trees, build roads and develop the town. Effectively gain resources and construct houses, schools, shops, and other facilities wanted by Grinivil residents. Some future inhabitants are open about their wishes for their living space. The desires of others remain hidden. To be successful, you must timely choose the proper actions, work with other developers and cunningly guide them to do what you want. Or better to say, what you think suits the modern and eco-oriented Grinivil the best. You earn money and success victory points depending on how skillfully you develop a Grinivil. Guess who is the winner? Ok, money is needed for development and success points for overall victory. Maintaining the right balance may prove decisive. —description from the publisher
Reklama
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