Furry Pawlitics is a light strategic card game for 2–4 players set in a busy veterinary clinic. Each player takes on the role of an ambitious vet doctor trying to manage patients, earn trust, and build the strongest reputation by the end of the day. As pets arrive and fill the clinic’s cubicles, players must navigate the subtle “politics” of placement, timing, and competition.
On their turn, players choose one main action: bring a pet into a cubicle, move or swap pets, attend a pet with their marker, fulfil a Treatment Goal, change a Goal, reserve a pet for later, or directly collect a pet by spending Trust Tokens. Goal Cards require specific patterns of pets to appear in the cubicles, and players must have their marker on at least one pet in that pattern to complete it. When fulfilled, those pets are added to the player’s collection and contribute to scoring.
The waiting room creates tension and resource management: pets in the front row are freely available, while accessing pets further back requires placing Trust Tokens on those ahead. Pets that accumulate too many waiting tokens leave the clinic, limiting opportunities. Each round is shaped by a “Clinic Hour” card that introduces small shifts, boosts, or setbacks as the workday progresses.
After 13 Clinic Hour cards are revealed, the clinic closes. Players score points from completed Treatment Goals and from two public End Game Scoring objectives revealed at setup. Pets in hand count as negative points. The player with the highest total score is declared the Best Doctor.