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219,00 zł
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Fortunes of Scoundrel Bay

Liczba graczy: 1 - 4
Czas gry: 75 - 120 minut
Wiek od: 14 lat
Wydanie oryginalne: Chilifox Games
Opis w języku angielskim: You have finally reached the archipelago of Scoundrel Bay! Here, amidst treasures and dangers, fortune awaits any crew daring—or foolish—enough to seize it. Fortunes of Scoundrel Bay is a mid-heavy strategy game from the design team behind Come Together and co-designer of Revive, The Magnificent, Saltfjord, Trails of Tucana, and more. Fortunes of Scoundrel Bay... czytaj dalej
Opis w języku angielskim: You have finally reached the archipelago of Scoundrel Bay! Here, amidst treasures and dangers, fortune awaits any crew daring—or foolish—enough to seize it. Fortunes of Scoundrel Bay is a mid-heavy strategy game from the design team behind Come Together and co-designer of Revive, The Magnificent, Saltfjord, Trails of Tucana, and more. Fortunes of Scoundrel Bay is a competitive and thematic euro-game in which players try to collect the most gold by conquering harbors, seeking hideouts, delivering crates, digging up treasures, and gaining reputation by fighting monsters. Players are pirate captains, each building an engine—their crew—to unlock stronger actions such as digging for treasure, invading hideouts, and picking up and delivering crates. On your turn, play one card from your hand and choose one of three actions for it: RECRUIT SAIL & SHOOT MONSTER INVADE You may not pick the same action you took on your previous turn. The deck contains 84 unique, multi‑use cards—every card works with all three actions. The game ends as soon as a captain crosses the fifth reef. Sailing quickly shortens the game, but racing ahead might leave your engine too weak to claim victory. In the box, you also find unique player power tiles, asymmetric player boards, screen-printed captain figures, screen-printed pirate ship figures, 108 pirate figures, event cards, and a lot more. Fortunes of Scoundrel Bay is a high interaction game where players are competing to gain area‑majority over lucrative islands, out‑pace foes in an open draft of crew cards, race to engage monsters before others can, and outwit captains in tense blind bids—all without resorting to negative or take‑that attacks. —description from the designer
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