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Niedostępna

Ecos de R'lyeh

Liczba graczy: 1 - 5
Czas gry: 45 - 90 minut
Wiek od: 14 lat
Wydanie oryginalne: First Editions
Opis w języku angielskim: The year is 1930, a time of shadows and hidden secrets. The city, once vibrant and hopeful, now murmurs with ominous rumors. In the dark alleys, the inhabitants whisper about ancient entities, forbidden and unnameable. The economy, like an ancient ritual, twists and turns, feeding something beyond human comprehension. Forgotten places emerge from the mists, dec... czytaj dalej
Opis w języku angielskim: The year is 1930, a time of shadows and hidden secrets. The city, once vibrant and hopeful, now murmurs with ominous rumors. In the dark alleys, the inhabitants whisper about ancient entities, forbidden and unnameable. The economy, like an ancient ritual, twists and turns, feeding something beyond human comprehension. Forgotten places emerge from the mists, decrepit houses that shouldn't exist, crooked streets that lead to unfathomable chasms. Dreams are haunted by visions of cosmic creatures, snaking tentacles, and all-seeing eyes. Insanity spreads like an evil fungus, corroding minds and tearing veils between our world and the afterlife. Lonely investigators scour forbidden manuscripts, searching for unspeakable truths. Fear seeps into souls, like an icy mist, and the city becomes a cosmic chessboard, where ancient forces plot their return. Hope is a flickering candle, about to go out, as unspeakable horrors await in the shadows. Objective of the Game: Find and stop the Ritual before the Great Old Ones are summoned. Playing the Game: The game is played in turns, alternating between the investigators, the monsters' turn and the news from the Arkham Gazette newspaper that brings more mystery and a lot of information. During their turn, players can investigate, attack, walk, guide allies, spend items to regain sanity and hit points. Players lose the game if they are devoured, killed, go insane, or the ritual is completed and the Great Old Awakens is completed. —description from the designer O ano é 1930, uma época de sombras e segredos ocultos. A cidade, outrora vibrante e esperançosa, agora murmura com rumores sinistros. Nas vielas escuras, os habitantes sussurram sobre entidades ancestrais, proibidas e inomináveis. A economia, como um antigo ritual, se retorce e se contorce, alimentando algo além da compreensão humana. Lugares esquecidos emergem das brumas, casas decrépitas que não deveriam existir, ruas tortuosas que levam a abismos insondáveis. Os sonhos são assombrados por visões de criaturas cósmicas, tentáculos serpenteantes e olhos que tudo veem. A insanidade se espalha como um fungo maligno, corroendo mentes e rasgando véus entre nosso mundo e o além. Investigadores solitários vasculham manuscritos proibidos, buscando verdades inomináveis. O medo se infiltra nas almas, como uma névoa gélida, e a cidade se torna um tabuleiro de xadrez cósmico, onde forças antigas tramam seu retorno. A esperança é uma vela trêmula, prestes a se apagar, enquanto horrores indizíveis aguardam nas sombras. Objetivo do Jogo: Encontrar e interromper o Ritual antes que os Grandes Antigos sejam invocados. Jogando o Jogo: O Jogo é jogado em turnos, alternando entre os investigadores, o turno dos monstros e as notícias do jornal da Gazeta de Arkham que trás mais mistério e muitas informações. Durante seu turno, os jogadores podem, investigar, atacar, andar, guiar aliados, gastar itens para recuperar sanidade e pontos de vida. Os jogadores perdem o jogo se forem devorados, mortos, ficarem insanos ou o ritual ser completado e o Grande Antigo Acordar. —description from the designer (Portuguese)
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