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Dragon Dale

Liczba graczy: 2 - 4
Czas gry: 120 - 240 minut
Wiek od: 14 lat
Autorzy: Peter Kuhn
Wydanie oryginalne: Corax Games
Opis w języku angielskim: Delve into an atmospheric and strange world in which all units have an innovative live of their own! Four tribes pursue their own unique goals on a mysterious island full of magic: The Vikings are stranded, their ships broken. They need wood to repair them. But almost all trees have shriveled - only a few remain. They set out to fell them and transport the wood ... czytaj dalej
Opis w języku angielskim:
Delve into an atmospheric and strange world in which all units have an innovative live of their own!

Four tribes pursue their own unique goals on a mysterious island full of magic:
The Vikings are stranded, their ships broken. They need wood to repair them. But almost all trees have shriveled - only a few remain. They set out to fell them and transport the wood back to their ships pulled by their trusty oxen.
The Celts have lived here all their lives, but always on the edge of the island. Now a winter is approaching that seems to get worse than any before. So their queen has decided that they need to fell one of the magical trees and float the wood along the rivers back to their home.
The Druids were part of the celtic tribe, but when their arch druid heard of the Queen's plans, he vowed to defend the trees. Now the druids want to bless the trees to keep them safe from any harm.
Unbeknownst to the others the Dark Faery Maeve was behind most of their troubles. She conjured the nebula that got the Vikings too close to the jagged rocks near the shores, she brought howling winds that foretold of the coming cold and she whispered discontent into the ears of the druids. All to gain her own freedom, for the trees are her prison and to break free, she needs to poison them!

So all of these tribes are about to get in each other's way. But there is one problem more: In the magical trees there lives a ghost dragon. And it wants nobody to touch the trees. It's even suspicious of the Druid's efforts to bless the trees!

  • living units: Each unit has a "stance" that determines how it will act when it meets other units. They could want to fight, but they might also want to retreat or make peace with the others. You know what your units will do, but you can only change it after they have had an encounter. So you have to plan around the behavior of your units, instead of making them do what you want!
  • living dragon: The dragon moves around the island, guarding the trees. There is a pattern to its movement, but you will never be able to predict it, unless you find a way to influence its movement. Also the dragon judges the behavior of your tribe. Whenever your units act, it might get angrier at you or calmer. This determines the fervor with which it pursues your units specifically and it changes the behavior with which it approaches encounters with your units.
  • living world: The different areas of the map have unique effects that hinder your movement or lure you somewhere else. Moving around is somewhat of a puzzle in and of itself!
  • Readable Asymmetry: Although the playstyles and goals of the tribes are different, they all concern the magical dragon trees. That way it is easy for everyone to immediately see and understand how far everyone is toward reaching victory, without understanding the nuances of their gameplay. Also you don't need to teach 4 different games. Everyone has the same base mechanics. The asymmetry comes from a plethora of unique unit abilities and special actions.
  • A map for each player count: The island is different for each player count. The number of spaces not only shrinks, but the areas are actually different. That means the game is ripe for exciting duels between any two tribes. And with three players there is not the odd one out that wins because the other two were just fighting amongst each other.
  • Intro cards: Each tribe has a special one-use intro card that only those players get to use that are playing their very first game of Dragon Dale. This serves as a sort of tutorial for your first game and makes it so that you can even hold your ground against a more experienced player.
Reklama
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