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Dino Chaos

Liczba graczy: 3 - 5
Czas gry: 15 - 20 minut
Wiek od: 8 lat
Autorzy: Eddy Sterckx
Wydanie oryginalne: Jumping Turtle Games
In Dino Chaos, players step into the shoes of brilliant scientists striving to reconstruct prehistoric giants. Work together to combine the right DNA sequences and build magnificent dinosaurs! But beware: a secret Saboteur walks among you. While the Scientists race to assemble their collection, the Saboteur works from the shadows, quietly rigging creations and steering the project towar... czytaj dalej
In Dino Chaos, players step into the shoes of brilliant scientists striving to reconstruct prehistoric giants. Work together to combine the right DNA sequences and build magnificent dinosaurs!

But beware: a secret Saboteur walks among you. While the Scientists race to assemble their collection, the Saboteur works from the shadows, quietly rigging creations and steering the project toward catastrophic failure.

Gameplay:

On your turn, you add a card to one of the two construction areas. In each area, one dinosaur is constructed. A correctly built dinosaur consists of a head, body, and tail of the same color. As soon as a third card has been added to a construction area, the dinosaur is finished.

If the dinosaur is correctly built, the Scientists score 1 point. As soon as they reach 8 points, they win the game.

If the dinosaur is flawed, the Saboteur scores 1 point. As soon as the Saboteur reaches 5 points, the game moves to the Accusation Phase. In this phase, the Scientists have one last chance to expose the Saboteur. If all Scientists correctly point to the Saboteur, they still win the game. However, if even one Scientist points incorrectly, the Saboteur steals the victory!

Power Play: Suspect someone of sabotaging the project? If you correctly complete a dinosaur with a tail card, you can directly target a player you distrust and temporarily disable them, shaking up the table dynamics! Or do you use it as Saboteur to cause additional confusion?

Game principles:

Hidden Roles & Deduction: Trust no one. Every move could be a step toward a scientific breakthrough or calculated destruction.

Cooperative Building & Tactical Attacks: Combine cards strategically to build dinosaurs or complete one with a tail card to temporarily knock out players you suspect!

The Final Showdown: Will the Scientists build their way to ultimate victory, or will the Saboteur force a dramatic final accusation phase to steal the win?
Reklama
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