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Converge: Bastions of Tradition

Liczba graczy: 2
Czas gry: 30 minut
Wiek od: 8 lat
Wydanie oryginalne: Button Shy
The suns of Malvios are dying. Across the planet, survivors race to glean what hope for the future they can find in the failing light. Fiery Orators, shrewd Stewards, and ponderous Ascetics converge to find the best path forward – and the team they’ll need to follow it. Converge: Bastions of Tradition includes the fiery Orators, shrewd Stewards, and ponderous Ascetics. Orators use thei... czytaj dalej
The suns of Malvios are dying. Across the planet, survivors race to glean what hope for the future they can find in the failing light. Fiery Orators, shrewd Stewards, and ponderous Ascetics converge to find the best path forward – and the team they’ll need to follow it.

Converge: Bastions of Tradition includes the fiery Orators, shrewd Stewards, and ponderous Ascetics.

Orators use their rhetoric to Unify the various factions around a common cause, sacrificing a goal for an immediate effect. The Stewards may Promise many things, allowing them to trade future considerations to their opponents for an immediate boost to their faction. The Ascetics seek to Enlighten others, simplifying the goals at hand to provide focus and clarity to one faction.

The story and gameplay of Converge spans across several sets. Each one comes in their own wallet and includes 3 unique 6-card skillsets. All sets can be played individually as standalone games, or players can combine any 3 skillsets from multiple sets to create a new combination.

In Converge, players are competing to build the best team that meets the current goals, though goals and teams can shift with each play. So can control of the powerful artifact which gives an advantage to those who possess it.

Each round, players take turns to play a single card from their hand.

Every card has 2 parts: a character with a skillset, rank and special ability, and a goal, each of which has a star value for fulfilling its requirement. These goals apply to both players while the card is in the central area, with fulfilled goals remaining in play.

Cards can be discarded for their special ability, played to the player’s team to fulfill goals using its suit and value, or as a new shared goal.

At the end of the round, players count their current star value. The player with the most stars gains control of the artifact. If they already had control of the artifact, they win! If no player can secure victory by the time all cards have been played, then the player who holds the artifact is the winner.
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