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Coco Boom

Liczba graczy: 2 - 5
Czas gry: 10 - 15 minut
Wiek od: 8 lat
Wydanie oryginalne: Gameness Ltd.
The annual Coconut Festival grandly opens on the tropical paradise of Coconut Island, so it's time to compete for coconut treasures while trying not to have them blow up in your face. To start Coco Boom, each player gets a hand of 6-8 cards depending on the player count, then set three cards aside, and lay the other cards face up. Cards are green cocos ($300), perfume cocos ($500), gold... czytaj dalej
The annual Coconut Festival grandly opens on the tropical paradise of Coconut Island, so it's time to compete for coconut treasures while trying not to have them blow up in your face.

To start Coco Boom, each player gets a hand of 6-8 cards depending on the player count, then set three cards aside, and lay the other cards face up. Cards are green cocos ($300), perfume cocos ($500), golden cocos ($1,000) or bomb cocos (-$500). The round's start player chooses two cards in hand, while everyone else chooses one, after which all of these cards are shuffled together. The start player then guesses a type of coco (green/perfume/gold), then reveals the top card. If they're wrong, shuffle all revealed cards into the deck, then pass it to the next player. If they're right, they can stop and keep all revealed cards or make another guess and reveal another card. If you have two revealed cards in a turn, they're each worth $100 more than face value; with 3+ revealed cards in a turn, they're each worth $200 more.

If you reveal a bomb, all players race to place their hand on the card, with the last player taking it. Shuffle all correctly-guessed cards into the deck, and pass it to the next player. Once all the cards have been claimed, start a new round, with the starting player shifting around the table.

When the starting player has fewer than two cards in hand or a player has claimed cocos worth $3,000+, the game ends, and whoever has the most coco cash wins.
Reklama
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