In this social deduction game, players act as elite crime analysts solving a murder, unaware that one among them is the actual culprit with a warped memory. Most players hold matching Location Cards showing the true crime scene, while the culprit holds a different number. Non-culprit analysts must cooperate and share clues to identify the odd one out. Meanwhile, the culprit must hide by mimicking others' opinions and try to deduce the real crime scene. The game relies on a tense psychological balance of sharing enough information to find the killer without exposing oneself.
1. Setup: Players secretly receive one Location Card, where the majority number represents the true crime scene and the unique number designates the hidden culprit.
2. Gameplay Structure: The game proceeds through three consecutive rounds, each consisting of an Opinion Phase followed by a Suspicion Phase.
3. Opinion Phase: An Opinion Card with a 1–4 scale question is revealed, and all players simultaneously choose and debate a number based on their crime deductions.
4. Suspicion Phase: Players vote clockwise using Suspicion Tokens to mark the most doubtful player, who then gets a brief chance to defend themselves.
5. Confrontation Phase: After three rounds, players draw Confrontation Cards to target suspects with direct questions, which the suspects must answer (lying is allowed).
6. Final Vote: Players simultaneously vote for the culprit; if correctly accused, the culprit can still win by guessing the true crime scene number and its matching Weapon Tile.