Before the trick-taking phase begins, players must carefully construct and arrange their hands, as they may not rearrange the cards once play starts. During play, you can only play cards from either end of your hand—the leftmost or rightmost card—adding a clever layer of planning and strategy.
There’s no must-follow or may-follow suit rule here, setting it apart from traditional trick-taking games. Victory points are earned for winning tricks, but at the end of each round, a “deck enhancement” phase takes place: in a draft starting from the players with the fewest points, powerful new cards are added to your deck for future rounds. This creates an engaging push-and-pull between winning now and building up your strength for future success.
Key Features:
- Unique hand management by playing only the cards at either end of your hand.
- No suit-following restrictions.
- Strategic deck-building via a draft system, but with a twist: losers pick first!
- Fast and accessible gameplay, great for families and gamers alike.