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Booked Bands

Liczba graczy: 1
Czas gry: 15 - 30 minut
Wiek od: 12 lat
Autorzy: Jason Tagmire
Wydanie oryginalne: Button Shy
You are the promoter of a band trying to win over a fickle crowd at tonight’s gig. Use all of your skills and play your hit tracks to keep the crowd locked in or else they'll leave unhappy. Booked Bands is a solo strategy card game about promoting a musical act and keeping a live audience engaged. You manage a band's energy, hit songs, and momentum while trying to win over three differe... czytaj dalej
You are the promoter of a band trying to win over a fickle crowd at tonight’s gig. Use all of your skills and play your hit tracks to keep the crowd locked in or else they'll leave unhappy.

Booked Bands is a solo strategy card game about promoting a musical act and keeping a live audience engaged. You manage a band's energy, hit songs, and momentum while trying to win over three different crowd groups before their interest runs out. The theme centers on balancing performance, publicity, and crowd satisfaction during a make-or-break concert.

During the game, you spend action points each turn by using action cards that let you gain energy, play hit songs, influence the crowd, and manipulate future actions. The action cards become more expensive depending on their position, creating a puzzle where timing and resource management are critical. Meanwhile, crowd tokens advance based on die rolls, representing audience impatience and the risk of losing support.

As the audience progresses, your band may lose energy if the crowd notices weaknesses in your performance. Special icons on your band's hit track can modify crowd rolls or grant rerolls, helping you control the situation. Efficiently managing energy, action timing, and hit-track progression is the key challenge.

You win by getting two of your three band tokens to the end of their tracks, showing that enough audience segments have been won over. You lose if two crowd tokens reach the end of their tracks or if your band runs out of energy at the end of a turn. The goal is to build enough momentum to satisfy the crowds before they lose patience and leave.
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