Opis w języku angielskim: AracKhan Wars is a Tactical Card Game created by Robert 'Bob' Palmer & Mickaël Bour. Lead a powerful faction and its heroes, represented by a compact 23-card deck, and face off against up to three opponents on the battlefields of AracKhan. Its unique gameplay blends bluffing, with cards played face-down each round, and area control, where cards primarily interact with adjacent ones. The system is simple and intuitive—just a few minutes are enough to start your first game! Gameplay at a glance: The players select an adventure to play, which provides the narrative background, a specific ruleset, objectives & victory condition(s). Each player then choose a faction-deck (23 card deck, with a maximum value of 125 points). They can go for a pre-built deck or construct their own deck, according to rules, advices & deck-lists provided. The game lasts 9 rounds (8 rounds in 2v2), and each player starts the game with a hand of 7 cards (9 in 2v2). In each round: 1. DRAW PHASE (except round 1): each player draw 2 cards to complete their hand 2. PLACEMENT PHASE: the player who starts the round places 2 cards face-down on the battlefield. Then, each other player does the same. 3. REVEAL PHASE: every players reveal their cards and place a faction token on the "active" side upon them. 4. ACTIVATION PHASE: starting with the one who begins the round, each player can activate potentially all of their cards. Attacking ennemy cards, conquering lands, casting powerful spells or move (for the cards that has an attribute allowing it). Cards can be activated one by one, or several during simultaneous activations, depending on the situation. After its activation, a card is deactivated, and its faction token flipped on its "deactivated" side. 5. END OF THE ROUND PHASE: spell cards, if any, are discarded. Faction tokens on the cards are reset to their "active" side. Then, a new round begins! Main caracteristics: Hybrid gameplay mixing cards and wargames in a unique strategy game. Bluff phase with the placing of two cards face down each round. Very accessible rules system: first game launched in 5 minutes. Diverse and accessible deck construction. Small decks of 23 useful cards: no “dead cards”. Immersion in the constantly evolving fantasy world of AracKhan. AracKhan Wars: The Song of Destiny features no AI, but the artworks of many artists throughout the world, following the art direction of Bob Palmer. —description from the publisher