Opis w języku angielskim:
Archwynd is a competitive, asymmetrical fantasy card game for 1-3 players, age 12 and up.
In this game, you choose a Hero who sets forth to save the land of Archwynd from a monstrous invasion. The King will pay a bounty for each monster killed.
Along the way, you will collect magic and treasure to help you buff up for fights, heal lost health, or avoid traps and damage from encounters. The bounty you collect may also be used to make your Hero stronger.
You win the game by being the last Hero standing. There can be only one! If your Hero dies, you lose. But all may not be lost, as special cards, like Raise Dead, can help your Hero live to fight another day.
THE HERO CARDS:
Players may choose one of four Characters to be their Hero in the game.
The Fighter: Strength of arms is the primary style of the Fighter in Archwynd. The Fighter wades into battle with any weapon he can lay his hands on, dealing damage with the force of his attack. His aggressive style and ability to deal damage makes him a formidable champion defending the realm of Archwynd!
The Ranger: Scouting is the primary style of the Ranger in Archwynd. Using his knowledge of the mountains, hills and forest, the Ranger tracks his opponents and uses his weapons to defend Archwynd from invaders. He is a well-balanced champion, capable of defending the realm to the death!
The Rogue: Stealth is the primary style of the Rogue in Archwynd. Using her speed and agility, she avoids being hit and uses her weapons to deal precise damage to the invaders of Archwynd. The Rogue is definitely in it for herself as she races to loot treasure (and save Archwynd, if she can!)
The Sorceress: Magic is the primary style of the Sorceress in Archwynd. Using her knowledge of the arcane arts, she avoids being hit and uses magic to deal damage to her enemies. She is a powerful magic user who can easily contend to be the final Champion of Archwynd!
ENCOUNTER CARDS:
Archwynd may be played with varying levels of difficulty to adjust the challenge and length of the game. From standard, to difficult, or god-mode, the more difficult the game, the shorter the game before one player is named the Champion.
When an Encounter occurs, the Hero must content with either a Monster, a Trap, or a Benison. Monsters attack the Hero whose turn it is (unless deflected away by special cards); Traps may deal damage to one or more Heroes simultaneously; or Benisons may grant healing or other boons that help the Hero in their adventure.
—description from the designer