Opis w języku angielskim: Take part in building Aetherya, shaping its fields, forests, mountains and swamps. Claim territories and efficiently gather their indigenous tribes while sparingly collecting precious gems and avoiding the greedy dragons. Players impersonate gods taking turns shaping the world by placing a tile, then optionally claiming one of its territories: adjacent fields, forests, mountains or swamps. A claimed territory allows its owner to climb a step on the corresponding land track for every piece of land in the territory. Furthermore, every time a claimed territory is enlarged in the future, its owner climbs on the corresponding track accordingly. Land tracks have several thresholds: some granting victory points for every player reaching them and other granting special bonuses for the first player to reach it. These special bonuses are creature tribes (human, elves, dwarves and goblins), gems or dragons. At the end of the game, creature tribes grant victory points if placed in a 2x2 square of its living habitat (fields, forests, mountains and swamps, respectively) but give a penalty at the end of the game if they were not placed. Gems sum up and score only their unit number (i.e. 5 points for 15 in gems) but each dragon first steals its player's most valuable gem. Eventually, players score victory points according to their domination over each type of land. The player with the most victory points wins.